Game Details

Final Fantasy XIV

Final Fantasy XIV Box Art

Boxart:
US: Playstation 3

AKA: FFXIV

Platforms: PC, Playstation 3

Publisher: Square-Enix
Developer: Square-Enix
Players: 1000+

Game Details
Rating

More on RPG Site

More at the Media Vault

Similar Games

Article

E3: Final Fantasy XIV Hands-On

Posted on June 19, 2010 by Alex Donaldson

Final Fantasy XIV was a funny beast at E3, having a massive presence but remaining utterly unplayable to anyone but those who’d been invited to do so. Gigantic posters around and outside the convention centre encouraged you to head to the South Hall to see Final Fantasy XIV, but within Square’s booth only the chosen few were allowed to actually go hands-on.

Thankfully for us, we were part of that chosen group, and so got time to go hands-on with Final Fantasy XIV right before we sat down to interview its producer.

The version media got its hands on wasn’t the Alpha that some (including myself) have been playing for months but a new, improved build – that of the Beta that some will get their hands on in the near future.



As we were ushered into the private area of the booth for FF14 we were introduced to Square Enix’s Matthew Hilton, who would serve as our guide for our brief trip into Eorza. It was explained that the demo would come in two segments – first off, we’d get to take some hands on time with the character creator. After that we’d be dropped into preset characters to enjoy a brief demo of the game proper.

In the character creator I decided to go for a Roegadyn – one of the big, rugged guys, and was then faced with a decision of where he’d hail from. Mine was from the Sea Wolf clan – who have pale grey skin by default – and hail from the tough seas of Eorza, as you might have guessed from the name.

Past these initial choices I was faced with some other options. There were four basic appearance types, and then as you got deeper you’d be able to edit size (five types), voice (three per sex), skin tone (sixteen options), hair style (eight options) and hair colour (32 options) – and that’s just naming a few. That really is scratching the surface; it’s a deep character creator with a great number of options available.

The interface for the character creator and the game in general is clean and inviting, and it’s clear that Square Enix have learned ample lessons from the somewhat cluttered and unwieldy interface of Final Fantasy XI and even Final Fantasy XIV’s alpha – but we’ll come onto that later.

I only saw one side of the character editor for one of the races and didn’t have enough time to really experiment and try to make a particularly pretty creation, but I was impressed with the breadth of options, including the option to give characters scars and other characterising marks.

The equipment everyone will start with will be roughly the same, but as you acquire new loot and new equipment character clothing will start to look different. Square ensures us that there’ll be no ‘ultimate loot’ layout, so people should be inclined to pick clothing they like rather than the one same suit of armour that performs the best.



After my jaunt through the character creator I was ushered off the machine for a moment while Matthew logged us into the game proper. While he was doing that, I pointed out that there was an Xbox 360 controller being used to control this PC version of the game. It was third party, but it was Xbox style – ring of light, XBAY. This prompted me to ask, of course, about an Xbox version.

Matthew was quick to shoot that one down. “Right now,” he said, “We’re only developing this for Playstation 3 and Windows.”  These comments were later mirrored in our interview with producer Hiromichi Tanaka, who said there were only two versions in development at the moment but that Square Enix were still “in talks” with Microsoft about an Xbox 360 version.

With that made clear to us, we were in the game – and in a verdant, open field. I was in a party of four players alongside several other members of the press, and we quickly joined a party and took on a quest thanks to the GuildLeve system. The system allows the party leader to choose a quest difficulty based on the number of party members. Solo missions will have weaker enemies and less of them, while the bigger your party is the harder the mission will be and the better the loot.

The general idea is that most of the quests in the game can be scaled to play solo or in a group, meaning you don’t hit a brick wall if you can’t get a party like Final Fantasy XI. While we only took on one quest in this version of the game, I can say from my experience with the Alpha that this system works very well and is a tenfold improvement over the equivalent in Final Fantasy XI.

The Square reps explained to us that quests can also be dynamic within their own setting, too. Even after selecting a GuildLeve level, enemies may react differently by calling in reinforcements or acting in different ways depending on the exact circumstances of the gameplay – though what these circumstances are, the reps didn’t know.



It took some time for the mission to get going thanks to a few of my teammates having no Final Fantasy XI or XIV experience, but once it got going I noticed a large difference from the Alpha I’ve been playing. Combat moves a ton quicker than the Alpha, removing the boring wait between hits and making the combat look more dynamic as a result.

The battle system revolved around the Action and Stamina meters – bars that determine what you’re going to do and when you’re going to do it. The Action bar lists out your attacks, skills and spells and allows you to click or hit the button associated with them to execute them, while the Stamina bar functions a bit like an ATB system in a regular Final Fantasy title, controlling when attacks land.

The stamina bar does work differently from ATB, though. As you perform actions the meter will deplete, though not entirely – and once you’ve used the entire bar you’ll have to wait for it to recharge. Some moves will use more than others – in particular large, powerful, flashy magic attacks.

Similar to Final Fantasy XIII, there’s TP – points earned by battling that can then be spent on other special moves that can dish out serious damage.

My party ventured forth to battle some crabs and pick up some pages of a book - and I was having fun with the combat. Make no mistake, for all my talk of it being faster this is definitely still an MMO and involves quite a bit of waiting – it’s not like Final Fantasy XIII. But it’s a decent speed now – it feels right, rather than the Alpha’s painfully slow waitfest.

Sadly, shortly after the larger boss crab appeared the game crashed, removing three members of the party from the game. The remaining player was crushed alone by the crab thanks to the GuildLeve level being set to a party of four.



What I played was enjoyable, and in its unfinished state the game was of course prone to crashes, so we can’t hold the crash against them. Hopefully such performance issues will be gone by the time the full version arrives.

Before the crash FF14 was pretty, vast and impressive, especially considering the version of the game that I was playing was spread across three separate monitors for a truly ‘widescreen’ appearance. It goes without saying that Square Enix were using powerhouse PCs to run their flagship PC title at E3, but nevertheless it was one hell of a good looking game, especially for an MMO.

Final Fantasy XIV’s beta version is a marked improvement on Final Fantasy XI and even the Alpha version that people have already been playing. It shows a great amount of promise and makes Final Fantasy XI and many other MMOs out there look truly dated.

We’ll bring you a more full preview when the Beta begins – we’ll have some beta codes to give away too, so stick with us! In the meantime, check out our Screenshot and Artwork Galleries from the game, the E3 trailer and our Interview with the Producer!

Article Comments
  1. d2m
    uck | August 12, 2010

    not only all that but i had to wait 2 years, after buying the ps3, for this fucking pos game to even come out. for what? better rendered graphics? i obviously dont give a shit seeing as i didnt even see most of the game.

  2. finally dead
    uck | August 12, 2010

    i remember the days of crystals and espers in 2 and 3 and even 7 was great. i bought a ps3 specifically for ff13, and i couldnt even get halfway through. hey lets make a game where the entire story is just you running about 10 feet and then getting into a fight. then just repeatedly press the same button over and over, then move another 10 feet and get in another fight, fight after fight grinding away what little interest you may have had left in this game to dust. SE, you are dead to me. i will never again buy a single game from you. you will not get a single penny from me. i hope you crash and burn for what you have done to this series. there is little to no hope left for the ps3 and rpg's. unless sony can actually make a deal with zelda or something then i think im done with the playstation entirely. oblivion was ok, dragon age im not even sure i can finish. and if a game is online only there is literally 0 chance i will buy it. what the fuck. the wii is turning zelda into a bullshit little kiddie game. are there any rpg's left that are actually worth playing?

  3. Nice Graphics
    VyseLegend | July 19, 2010

    I pretty much agree with that long rant. This game is a no buy for me – great graphics and boring gameplay? I'll try Last Story first, SE is having a hard time earning my cash with its uninspired games lately.

  4. don't kid yourself
    cat | July 7, 2010

    I've been a gamer my whole life, mostly adventure games, so of course I have always loved rpgs. When I was growing up, way before the average person would even touch an rpg and before I had ever read a game magazine or been involved in the industry, there was a company called squaresoft which I felt was the undisputed champion in making incredible rpgs. Games that would pull the player in and consume their minds with the virtual world and the characters that live in it, much like a good novel. This was of course before 3D graphics, detailed images, battle animation or voice acting had been introduced. It takes real skill and passion to make a player become enthralled and feel emotions for a small pixelated character that can barely even be seen on an old tv set! Yet squaresoft had the balls and the determination to make it happen. Years later square released the fourth installment of their amazing final fantasy series: Final Fantasy 7. I was ridiculously excited it was the whole reason that I had had bought a playstation in the first place. The game was very impressive and the technology was quite good for the time. Looking past its state of the art graphics I felt that although it was very amazing game it was not squares best work in terms of story and game play. Although I felt it turned out not to be the best final fantasy ever its 3D graphics managed to get many people on the final fantasy band wagon, and it's even considered by most to be the best rpg of all time! From that point on everyone I met claimed to like final fantasy as much as I do. Rpg's became very popular and more and more companies began making great rpg's! Yet square remained head of the game and continued leading the way in terms of graphics game play story and innovation. During that time I played many a great rpg from both sqauresoft and other developers alike, it was indeed the golden age of rpgs. Then something horrible happened, the merge between square and another rpg maker- enix. What goes up must come down and all empires must fall someday, but I am right there with all of you when I say that I don't want it to end either- I want to go on more unbelievable squaresoft adventures in the modern hd world! I want to experience that same thrill and intensity with graphics that would do such an epic journey justice. Now lets face facts, we all have noticed (whether we want admit it or not) that since the merge with enix square's games have been loosing their depth and integrity and it gets worse with each release. Recently I had foolishly assumed that at least the beloved final fantasy series would remain somewhat worth playing. However when ff13 was released (I picked it up right at midnight and threw a huge release party with hundreds of dollars worth of food, booze, and other indulgences) I knew my greatest fears had been realized. Upon playing the game me and everyone at the party knew it was over- final fantasy was dead and square enix had become nothing more than a bunch of crooks using squaresoft's previous reputation to get money from fans who will soon be very disappointed with their new game. (I played through the whole thing just to be fair and that made me hate it even more). FF13 was a disgrace to the name final fantasy as well as to every gamer who has supported the company for all these years. Now ff14 is going to be an mmo just like 11. FF11 wasn't bad at the time but in this day and age gamers expect an mmo with much more innovation and variety. There are a lot of mmos out there and while many of them are good they all have some gaping flaw or area that they are lacking. I am just like the rest of you waiting for the perfect mmo, the one that is that virtual world without limitations the one where you can be anything and do anything, but I wont kid myself into thinking that this will be the one. I am glad to see that a modern mmo with great graphics is being made for ps3, but of course, anybody who takes their games seriously knows that beauty is only skin deep and that graphics don't make a game. I'm not going to foolishly sit around looking forward to this game and instill hope in my self just to let square enix destroy it. A dream deferred is the root of unhappiness and if I believed in this game I would most likely be setting myself up to be let down. Perhaps after its released, if I am hearing good things about it, I may give it a chance. Until then i wont waste a second of my time looking forward to it, wondering what it will be like, fantasizing about it, wondering when it will actually come out, imagining what my character will look like, plotting what type of nonsense I will say to the other players, kidding myself about the improvements over other mmos, or otherwise thinking about the game in any way. I would advise all of you out there to do the same, otherwise your just making yourself vulnerable to potential misery and disappointment when ff14 hits, don't forget who's making this game. Some people still say that square enix is a good company, but those people are just trying to fit in with an outdated trend and really have no idea what the difference between a good game and a bad game is. Its time to face reality and accept that sqaure is no longer the company it used to be, and seeing the square enix logo on a game these days is nothing more than a red flag. DON'T DO IT! Thank you to anyone who actually took the time to read this, I hope I have inspired you to save yourself a little bit of mental anguish. Peace :-)

  5. Untitled
    westman | June 22, 2010

    Im in the alpha the games just as boring as 11 and almost unchanged..pretty looking though

  6. Untitled
    Anonymous | June 21, 2010

    playing solo is gonna rock. Can't wait... cmon, beta start!

  7. Untitled
    Rugal21 | June 21, 2010

    i'm jealous. ffxi is my first mmo but having to wait days for a party invite back in the days really sucked. so Im really looking forward to the solo aspect of the game.

  8. Third pic...
    NSFW | June 20, 2010

    odd the elf chicks head seems way too small for the rest of her.

  9. @ Ridley
    SS | June 19, 2010

    Good to hear... i hope it doesn't suffer like FF11 did. Hope its a huge success.

  10. Untitled
    Ridley | June 19, 2010

    They actually said they'll be adding even more customization options by the time the game comes out, and optimize the engine to be able to scale it to more and more machines. The combat seems slightly more automatic to me without all of the confusing and complex mathematical equations that XI had a problem with that I think scared a lot of people off. Really, it's just as fluid and fun as XI, but a lot more approachable, and benefits also from the fact that now the place where you stand is now important in battle. For example, if a warrior stands in front of a mage, you can create a cone effect around their shield that attacks more people, and every character class now has an Area of Effect (can attack multiple enemies at once) skill move.

    I'm a longtime XI fan and I got to try the closed demo as well, and I really enjoyed myself. Honestly, there is nothing to be worried about. It's exponentially better than XI.

  11. Untitled
    Sullen | June 19, 2010

    It looks nice, but the combat still looks boring to me.


Have your say

Username:
Title:
Your comments:
Sponsors